![]() The graphics are awful (the texture pop-in and frame rate problems in particular, as well as the frequent crash bugs), but the shooting is also terrible. With other aspects of the game it’s not clear whether the problem is the game being a slave to realism or just very low budget. Although at least there’s no friendly fire. You play as part of a four-man squad within the overall team, and they do show up automatically, but that barely helps the endless confusion of who you’re actually meant to be fighting. ![]() Both side’s uniforms look almost identical in the heat of battle and unlike any other multiplayer game your team-mates are not highlighted unless you aim at them. As straightforward as the above sounds, actually playing the game it’s almost impossible to work out where to go or who to shoot. ![]() This is clearly a very solid idea for a multiplayer game mode and not very different to those in other Battlefield games, or even Battlefront.Īnd yet somehow Verdun manages to make the whole experience as confusing, and indecipherable, as possible. If you fail though the defending team then gets their chance to launch a counterattack and move the line in their preferred direction. The idea is to attack your opponent’s trench and try to hold it long enough to move the frontline forward. This is the main game mode, called Frontlines, which makes good use of the setting and the nature of trench warfare. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |